AI Insights · Timothy · January 2023
Top 5 2D Realistic Games in Belgium Q4 2022 Performance
A look at the performance of the top 5 2D realistic games on a unified platform in Belgium during Q4 2022, including download trends and revenue metrics.
In the fourth quarter of 2022, the top 5 2D realistic games on a unified platform in Belgium demonstrated varied performance across downloads, revenue, and active user metrics. Below is a detailed breakdown of each game's performance based on data from Sensor Tower.
MADFUT 23 saw a significant spike in weekly downloads, peaking at 43.9K in mid-October. However, downloads gradually declined to around 3K by the end of December. Active users followed a similar trend, reaching a high of 42.2K in late October before steadily decreasing to approximately 14.9K by the end of the quarter.
Woodoku - Wood Block Puzzles experienced a relatively stable download rate, with a peak of 8.6K in late October followed by a slight decline and a recovery towards the end of December, reaching 6K. Active users remained fairly consistent, peaking at 73.6K in early November and ending the quarter at around 70.2K. Revenue was minimal, with a slight increase to $18 in the final week of December.
THTH: Love Is a Game NETFLIX had a notable rise in downloads, starting at 1.1K in early December and surging to nearly 40K by the end of the month. Active users also saw a significant increase, from 1.1K to 62.4K over the same period. Revenue grew modestly, reaching $223 in the last week of December.
Dream League Soccer 2024 displayed consistent growth in weekly revenue, starting at around $944 and climbing to $5.3K by the end of December. Downloads showed an upward trend, beginning at 2K in late September and reaching 6.1K by the end of December. Active users also increased significantly, peaking at 37.6K in early December.
8 Ball Pool™ had a steady performance in terms of revenue, peaking at $12.3K in the final week of December. Downloads fluctuated slightly, with a peak of 5.6K in the last week of December. Active users remained relatively stable, peaking at 129.5K in mid-December and ending the quarter at 124K.
For more detailed insights and data, visit Sensor Tower.